![]() ![]() Editor: Added: Support to hide any method from the detail area of the console window.VFX Graph: Greatly reduced the import cost of VFX Graph objects, especially when importing many at once. Shaders: Reduced the time spent in the asset post processing code for shader assets, which speeds-up the import of shaders. Shadergraph: Made adjustments to flipbook node to avoid dropping frames on AMD GPU. ![]() Shadergraph: Improved blackboard property drag speed when reordering the blackboard. Shadergraph: Fixed parallax nodes so that they use the default UV Input Slot correctly. Serialization: Improved performance of restoring managed objects during a domain reload. Serialization: Improved performance of restoring managed objects during a domain reload (again!). Scripting: Switched some path sorting during compilation from an invariant culture compare to an ordinal compare, speeding up C# compilation when scripts are changed. Kernel: Performance in heavily run code paths for NativeArray, UnsafeUtility, and AtomicSafetyHandle improved through inlining. IOS: "Thread Performance Checker" is now disabled by default in a generated xcode project. Graphics: Reduced the time the render thread spends on Profiler.FlushRenderCounters. Įditor: Reduced cost of outline rendering, which improves the frame rate of the editor when many objects are selected. physics shapes or precise meshes).Īnimation: Reduced the cost of building muscle clips, which among other things speeds up Animator.Awake.Īnimation: Reduced the number of GC allocations when calling Animator.GetParameter(int index) and generally made it faster.īuild System: BeeDriver: ignore System.IO.IOException: Sharing violation on path errors for console log. Windows: BuildPipeline.BuildPlayer ignores BuildPlayerOptions.locationPathName and attempts to build to the cached folderĢD: Greatly reduce the time taken for sprite imports when the sprite requires an outline to be computed (e.g. Visual Effects - Legacy: Visualisation corruption occurs when rendering Particles to Render Texture RP Foundation: "Resources.FindObjectsOfTypeAll(typeof(Material)).Length" increases every time when entering/exiting Play Mode Project Browser: Project Browser shows package resources when package visibility is disabled Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project Metal: Rendering freezes when the orientation is changed MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project DirectX11: DirectX 11 analytics crashes the player on Windows 7ĭirectX12: Editor freezes when saving prefab changes in Play Mode if “VSync” is enabled ![]()
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